You Cannot Have It All
It is naive to think that you can have it all with one choice you can make. Each choice you are faced with will carry its advantages and limitations.
Any person who has played a video game will acknowledge that any character in a game is (and should be) designed in a way where it has its pros and cons. Let’s say that in a certain game, a character is measured by three scales, A, B, and C. These three values might represent Attack Power, Speed, and Health. Alternatively, these scales might describe other characteristics that would make the game more engaging. The point is that it won’t be wise to design a game where an available character has perfect scores on the A, B, and C scales. A more reasonable design will offer various characters that excel in different areas. This design will push you to choose the character that fits your gaming style.
Moving from games to real-life choices, you are expected to face similar dilemmas, whether buying a car or renting an apartment. A car with a powerful engine would consume more gas, hence higher operational costs. A car with a less powerful engine is more economical; however, it means you need to give up your “dream of power”.
When you want to rent an apartment, you will be faced with a set of choices that you also need to deliberate. You need to decide upon the size, location, floor, etc. For example, if you choose a crowded area, most shops will be within walking distance; however, you might need to live with more noise. Selecting a remote and less crowded area means more quiet periods; however, it also means that you need to move longer distances to accomplish your tasks. Eventually, you need to compromise based on your priorities.